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Survive in the Long Dark

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The Long Dark is a single-player only, sandbox game, developed by Hinterland Studios, available for the PC and the XBox. There are two main game-modes available, the scripted Story Mode, and Survival Mode. However, the main survival elements are virtually identical in both game-modes.This guide is focused mainly on the Survival Mode of the game, as Story Mode provides considerable guidance.
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The Long Dark is a single-player only, sandbox game, developed by Hinterland Studios, available for the PC and the Xbox. There are two main game-modes available: the scripted Story Mode and Survival Mode. However, the main survival elements are virtually identical in both game-modes. This guide is focused mainly on the Survival Mode of the game, as Story Mode provides considerable guidance.
   
 
== Steps ==
 
== Steps ==
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#* Coastal Highway has milder weather than either Mountain Town or Mystery Lake and plentiful looting opportunities, but parts of the map, especially near the Quonset Garage, tend to have a high population of dangerous animals.
 
#* Coastal Highway has milder weather than either Mountain Town or Mystery Lake and plentiful looting opportunities, but parts of the map, especially near the Quonset Garage, tend to have a high population of dangerous animals.
 
# Assess your surroundings. Do you see a building around you? Head for that. It is highly likely that it will contain some items which will prove helpful.[[Image:JackrabbitIslandHouseFromTheMountainRoad.png|center]]
 
# Assess your surroundings. Do you see a building around you? Head for that. It is highly likely that it will contain some items which will prove helpful.[[Image:JackrabbitIslandHouseFromTheMountainRoad.png|center]]
#* At this step you will likely have very little gear, and anything you can find will prove important.
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#* At this stage you will likely have very little gear, and anything you can find will prove important.
 
#* If you see a cave, head for that. Caves often contain some loot, though less than buildings.
 
#* If you see a cave, head for that. Caves often contain some loot, though less than buildings.
# Take everything in the building. Almost anything you find will have some use or other.[[Image:InsideCarterHydroDam.png|center]]
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# Take everything in the building. Almost anything you find will have some use or other. Don't bother breaking down furniture yet as it takes a very long time. Make sure to search all the nooks, crannies, and containers. Sometimes useful items can be very well hidden in a dark corner.[[Image:InsideCarterHydroDam.png|center]]
#* Don't bother breaking down furniture yet as it takes a very long time.
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#* Clothes are not equipped by default. To put on clothes, you'll have to go into your "clothing" interface (usually by pressing F), and then selecting the appropriate article of clothing.
#* Make sure to search all the nooks, crannies, and containers. Sometimes useful items can be very well hidden in a dark corner.
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# Keep an eye on your needs. On the bottom left corner of the screen, you will find four dials. From left to right, these represent temperature, rest, drink, and food. Below this is a "Condition" bar, which represents your health. This bar will start to deplete if your character's needs meters run out. If your Condition ever reaches zero, your character will die.
#* Clothes are not equipped by default. To put on clothes, you'll have to go into your "clothing" interface (usually by pressing F), and then selecting the appropirate article of clothing.
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#* Temperature will fall if your "feels like" temperature is below 0C. To stay warm, head indoors, get out of the wind, find better clothing, or build a campfire. Freezing will deplete 20% of your condition each hour, so staying warm is the most pressing need.
# Keep an eye on your needs. On the bottom left corner of the screen you will find four dials. From left to right, these are temperature, rest, drink, and food. Below this is a "Condition" bar, which is your health, which will start to deplete if your character's needs meters run out. If your Condition ever reaches zero, your character will die.
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#* Rest will be depleted by being awake, but walking and especially sprinting depletes it faster. To rest, you'll have to sleep, which will also restore lost Condition over time.
#* Temperature will fall down if your "feels like" temperature is below 0C. To stay warm, head indoors, get out of the wind, find better clothing, or start a campfire. Freezing will deplete 20% of your condition each hour, so staying warm is the most pressing need.
 
#* Rest will be depleted by being awake, but walking (and especially) sprinting depletes it faster. To rest, you'll have to sleep, which will also restore lost Condition over time.
 
 
#* Drink can be restored by drinking various beverages.
 
#* Drink can be restored by drinking various beverages.
 
#* Food can be restored by eating foodstuffs. If you keep your food over zero for 72 consecutive hours, your carry weight will increase by 5 kg.
 
#* Food can be restored by eating foodstuffs. If you keep your food over zero for 72 consecutive hours, your carry weight will increase by 5 kg.
# Keep searching buildings and vehicles. For the rest of the first day, you will want to find as much stuff as possible.[[Image:PickupCampDaylight.png|center]]
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# Keep searching buildings and vehicles. For the rest of the first day, you will want to find as much stuff as possible. Be sure to keep your bars up as you do so. Freezing for up to an hour on the first day is fine, as the lost condition will be easily restored by a night's sleep.[[Image:PickupCampDaylight.png|center]]
#* Freezing for up to an hour on the first day is fine, as the lost condition will be easily restored by a night's sleep.
 
 
#* If you are getting too cold, either enter a building or start a campfire to warm up. While you're waiting, consider fixing some of the clothes you're wearing (requires cloth or leather and a sewing kit).
 
#* If you are getting too cold, either enter a building or start a campfire to warm up. While you're waiting, consider fixing some of the clothes you're wearing (requires cloth or leather and a sewing kit).
# Find a base as night falls. The Long Dark really is ''dark'' at night, and you don't want to be outside on your first night as it will be nearly impossible to see anything.[[Image:MiltonAtSunset.png|center]]
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# Find a base to sleep in as night falls. The Long Dark really is ''dark'' at night, and you don't want to be outside on your first night as it will be nearly impossible to see anything. If there are few moments of daylight left, use this time to fix damaged clothing, or tear up excess clothes into cloth.[[Image:MiltonAtSunset.png|center]]
#* If there are few moments of daylight left, use this time to fix damaged clothing, or tear up excess clothes into cloth.
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#* For this first night, almost any building will do, as long as your "feels like" temperature is above freezing when you're inside. Try to avoid sleeping in a vehicle, as it is likely going to be too cold unless you found excellent clothing earlier that day.
#* For this first night, almost any building will do, as long as your "feels like" temperature is above freezing when you're inside.
 
#* Try to avoid sleeping in a vehicle, as it is likely going to be too cold unless you found excellent clothing earlier that day.
 
 
# Eat and drink before going to sleep. While asleep, you'll continue burning calories, and will also become dehydrated. Falling asleep with near-empty needs can result in a nasty condition loss overnight.
 
# Eat and drink before going to sleep. While asleep, you'll continue burning calories, and will also become dehydrated. Falling asleep with near-empty needs can result in a nasty condition loss overnight.
#* Potable water can be found in toilets, or obtained by melting snow and boiling the meltwater using a fire (requires a recycled can or cooking pot).
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#* Potable water can be found in toilets, or obtained by melting snow and boiling the meltwater using a fire. However, this requires a recycled can or cooking pot.
   
 
=== Longer Term Survival ===
 
=== Longer Term Survival ===
# Listen and watch carefully. There are four dangerous animals in The Long Dark, namely wolves, bears, moose, and timberwolves. The first three can be found in any region, while timberwolves will only be found in Bleak Inlet.[[Image:BearAndTinyCaveOnWayToSummit.png|center]]
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# Listen and watch carefully. There are four dangerous animals in The Long Dark, namely wolves, bears, moose, and timberwolves. The first three can be found in any region, while timberwolves will only be found in Bleak Inlet. The simplest way to avoid encounters with hostile wildlife is to give them a wide berth.[[Image:BearAndTinyCaveOnWayToSummit.png|center]]
#* The simplest way to avoid encounters with hostile wildlife is to give them a wide berth.
 
 
#* Wolves, bears, and timberwolves will hunt you down, and are drawn by scent. Pressing [TAB] will show a HUD with your scent. Stay downwind from them to avoid being sniffed out.
 
#* Wolves, bears, and timberwolves will hunt you down, and are drawn by scent. Pressing [TAB] will show a HUD with your scent. Stay downwind from them to avoid being sniffed out.
#* Moose don't hunt you out, but will attack if you get too close.
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#* Moose won't hunt you out, but will attack if you get too close.
# Don't sprint too much. Sprinting makes you tired very quickly and consumes a lot of stamina, which takes some time to regenerate. Only sprint if your life is in danger, i.e. to escape a predator, weak ice, or a bad snowstorm.
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# Don't sprint too much. Sprinting makes you tired very quickly and consumes a lot of stamina, which takes some time to regenerate. Only sprint if your life is in danger, i.e. to escape a predator, weak ice, or a bad snowstorm. If you exhaust yourself by needless sprinting, you may be unable to sprint when you really need to in a dangerous situation.
#* If you exhaust yourself by needless spriting, you may be unable to sprint in a dangerous situation.
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# Find a suitable longer-term base. The base you used on your first night was likely adequate for surviving one night, but some locations in the game are better than others for long-term survival.[[Image:CampOfficeOutsideDuringAurora.png|center]]
# Find a suitable longer-term base. The base you used on your first night was likely adequate for surviving one night, but some locations in the game are better than others for longer-term survival.[[Image:CampOfficeOutsideDuringAurora.png|center]]
 
 
#* Camp Office and Trapper's Homestead are popular choices in Mystery Lake. Both have a workbench and stove. Camp Office is located more centrally, however there is a slight chance of encountering a wolf when entering/exiting.
 
#* Camp Office and Trapper's Homestead are popular choices in Mystery Lake. Both have a workbench and stove. Camp Office is located more centrally, however there is a slight chance of encountering a wolf when entering/exiting.
 
#* In Mountain Town, the Milton House, Orca Gas Station, and Pleasant Valley Farmstead make good bases. The farm has an outdoor workbench nearby, but can be frequented by wolves. The Milton House is centrally located and a good starting point for looting the entire town, whereas the Orca Gas Station offers good hunting opportunities, but frequent wolf encounters.
 
#* In Mountain Town, the Milton House, Orca Gas Station, and Pleasant Valley Farmstead make good bases. The farm has an outdoor workbench nearby, but can be frequented by wolves. The Milton House is centrally located and a good starting point for looting the entire town, whereas the Orca Gas Station offers good hunting opportunities, but frequent wolf encounters.
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# Be extremely careful exploring outside during the Aurora. The Aurora provides plenty of light to see by, but predators become much more aggressive, with a longer aggro range than normal. Additionally, walking on live electrical wires can cause bad burns.[[Image:AuroraWithCampfire.png|center]]
 
# Be extremely careful exploring outside during the Aurora. The Aurora provides plenty of light to see by, but predators become much more aggressive, with a longer aggro range than normal. Additionally, walking on live electrical wires can cause bad burns.[[Image:AuroraWithCampfire.png|center]]
 
#* A flashlight can scare wolves if used on high beam. They also will not enter brightly lit areas under street lights.
 
#* A flashlight can scare wolves if used on high beam. They also will not enter brightly lit areas under street lights.
# Do not carry too much. If you exceed your weight carry limit, you will become encumbered. This will increase your risk of sprains on sloped ground, prevent you from climbing ropes, and can even render you immobile under extreme conditions.
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# Do not carry too much. If you exceed your weight carry limit, you will become encumbered. This will increase your risk of sprains on sloped ground, prevent you from climbing ropes, and can even render you immobile under extreme conditions. Don't bring along heavy items (i.e. Hunting Rifle, excess kerosene) if you won't need them and are only going for a short trip.
#* Don't bring along heavy items (i.e. Hunting Rifle, excess kerosene) if you won't need them and are only going for a short trip.
 
 
# Maintain your items. If you let the condition of your items deteriorates too much, they will become ruined and can't be fixed anymore. Stormy days are a good time to perform needed repairs.
 
# Maintain your items. If you let the condition of your items deteriorates too much, they will become ruined and can't be fixed anymore. Stormy days are a good time to perform needed repairs.
# Avoid planning ahead too far. Saying "I'm going to go from Quonset Garage to Desolation Point tomorrow, no matter what" is extremely unwise. If at all possible, do not travel, hunt, or explore unless conditions are favourable for doing so.
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# Avoid planning ahead too far. Deciding "I'm going to go from Quonset Garage to Desolation Point tomorrow, no matter what" is extremely unwise. If at all possible, do not travel, hunt, or explore unless conditions are favourable for doing so.
 
#* Blizzards especially are very dangerous, and can result in your becoming disoriented and freezing to death just meters from your front door. Stay home when one strikes. If weather conditions start to deteriorate while you're out exploring, make finding shelter your top priority.
 
#* Blizzards especially are very dangerous, and can result in your becoming disoriented and freezing to death just meters from your front door. Stay home when one strikes. If weather conditions start to deteriorate while you're out exploring, make finding shelter your top priority.
 
# Learn to live off the land. You will need to be able to live off the land once the loot runs out, and hunting, trapping, and fishing are three excellent ways to obtain food. You can also craft the pelts of hunted animals into clothing, if required.
 
# Learn to live off the land. You will need to be able to live off the land once the loot runs out, and hunting, trapping, and fishing are three excellent ways to obtain food. You can also craft the pelts of hunted animals into clothing, if required.


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